常州市投资超过15亿元,建设“中国游戏嘉年华”

如网络游戏活动,“运动员”,首届外国章超,许多年轻人认为是最大的遗憾之一是没有在现实世界:体验“传奇”,“魔兽世界”等虚拟世界独特的魔术和休克。章超

以及60万人,国内“玩家的遗憾”即将举行常州-一项雄心勃勃的计划是,有关各方将滚动到常州市武进太湖湾地区15.5亿元,建立中国与世界上第一个文化主题公园游戏,创意游戏业和旅游业将是一个虚拟和时间和空间完成真实世界的有机结合,相互交织,世界上最大的数字娱乐运营商。

的“中国游戏嘉年华”,约三平方公里的主题公园区,“盖头”刚开幕由文化部,体育总局,以及“盛大部,使该国1” “第9个城市,如网络游戏”巨人的关注。

“运动员”和“圣城麦加”

“真的有这样一个公园,跋山涉水去。”当章超获悉,有时是在比赛中高度重视发展与论坛发布的消息挂。让他心动的是,“中国游戏嘉年华”将是他们自己的网络游戏是在一个典型的场景数量沉迷忠实搬到现实,虚拟建筑,道具,模型将可以触摸活着。

“我们的目标是在中国和世界发挥’球员在心中的’圣地’。”章玮,项目执行总裁信心地说,整个公园将接近网络游戏,“兽人”,“暗夜精灵”等魔兽的作用的世界将在现实中与你不期而遇,“魔兽世界”中“暴风城”,“窝堡”等也将真实的盛况介绍,“神奇动画赛,真正的球员无法抗拒。”

“中国游戏嘉年华”,吸引力量是远远不止于此。据介绍,现场解释和幸福为核心的经验,结合传统的景观公园旅游,而且还从附近的虚拟和现实相结合,突出全方位互动体验主题公园的精髓。湖,大型视频游戏,一个巨大的摩天轮,游戏,娱乐博彩,线上线电子竞技… … “激情的多层次的有机结合”,以满足消费群体的需求。

抢跑“数字娱乐”

为中国和世界第一,目前的主题公园的文化只有一场比赛,“中国游戏嘉年华”有着独特的创意。一方面,虚拟和现实,以便与目前的主题公园超过2500个独立的非同质化竞争,另一方面,抓住了蓬勃发展的数字娱乐产业“滩头”,是一个巨大的空间的有机结合发展。

项目顾问,日本正彦桥本SDI公司总裁之一,公司是日本的互动数字娱乐产业的代表。他坦率地说,数字娱乐片是一个巨大的新兴市场,有必要“一千点零亿美元”标准,每年的28%的快速增长。在这个新领域,中国和所有国家站在同一起跑线上。 “和’中国嘉年华’没有在世界前列,不容置疑的。”

如何支持“中国的嘉年华”经营者?如何避免被复制?记者了解到,现实主题公园只是第一步,后续开发的“网络游戏嘉年华”,实现不存在的时间和空间对接疆界的限制,使用双平台的网络游戏的发展,经营,推广,推广一体化的最佳网络游戏在国内和国外,实现更广泛的联盟。 “例如,玩家将有机会得到真正的公园,在设备,如网络游戏奖品,以及在”网络游戏嘉年华游戏的虚拟装备和财产交换“平台。”章启月说,目前有许多强大的国内网络游戏开发商,运营商和数字娱乐内容提供商的独家支持。

文化界的声音是,数字娱乐本质上是一个文化创新,该项目体现了民族的原创性,将得到充分的支持,而“中国数字娱乐产业论坛”也将是永久性的基地,常州。

“引爆”区域经济

原出生横空巨大的公园,常州市武进太湖湾地区未来的方向改变。太湖湾

的38平方公里范围,本身就是一个独特的景观资源,将美妙的虚拟世界,回复到现实的,请在同一时间“迪尼什”和“世界嘉年华”,最令人兴奋的主题公园联系,太湖湾旅游综合指数上升倍。

的一项调查显示,该国有60万元的“网络游戏玩家,”仍然是百分之三十的速度增长。每月花费超过网络游戏的玩家300元,目前有超过9.00亿人,长江每年超过3.0亿国内旅游人次,“中国游戏嘉年华”一单人带来巨大的流量。此外,常州本身是一个旅游城市,国家公园,如果他们能够,并且在旅游资源的内在结合,将原来的“一日游”到“多日游”,这大大提高旅游业的整体发展业。

服务员,是周边房地产,酒店及餐饮,会议,电子等工业的快速发展体育。游戏收集这一文化主题公园的本质,以及背后的高科技数字化平台,将成为太湖地区未来经济发展的发动机舱内。

动力是远远不止于此。作为“创意经济”的标志符号,数字娱乐航母上不仅为城市的纺织,电子,玩具等注入传统产业,以及卡通动画,软件开发,文化娱乐,充满活力,如新兴产业提供了新的机遇。观察到的技术,人才,信息,美德,这些市场的数码娱乐产业的核心资源调动链整合,将有效地促进区域经济结构调整,促进从根本上改变经济增长方式。 06.7.20

Changzhou to invest over 1.5 billion yuan to build “China Games Carnival”

as active in the Network Game, “players”, the inaugural foreign Zhang Chao and many young people as one of the greatest regret is: not in the real world to experience the “Legends”, “World of Warcraft” and other virtual worlds the unique magic and shock. Zhang Chao

as well as 60 million domestic “players” of this regret will soon be met in Changzhou - an ambitious plan is that the parties concerned will be rolling into Changzhou 1.55 billion yuan, in Wujin Taihu Bay region to build China and the world’s first cultural theme park games, creative gaming industry and tourism will be an organic combination of the completion of the virtual and the real world of time and space are intertwined, the world’s largest digital entertainment carrier.

the “China Games Carnival”, an area of about three square kilometers of the theme park, “hijab” has just opened one on the country caused by the Ministry of Culture, General Administration of Sports, as well as “Shanda,” “No. nine cities “such as online games giant concern.

“players” and “holy Mecca”

“really has such a park,跋山涉水go.” When Zhang Chao was informed that the news occasionally, which was highly valued in the Games Forum pegging with released. Let him echocardiography is that “China Games Carnival” will be their own online games are indulged in a number of typical scenes faithfully moved to reality, virtual architecture, props, modeling will be alive can touch.

“Our goal is to play in China and the world ‘players’ in the hearts of the’ Holy Land ‘.” Zhang Wei, president of project implementation with confidence that the whole park will be close to online games, “Orc”, “Night Elf” and other World of Warcraft’s role would be in reality a chance encounter with you, “World of Warcraft” Medium “Storm City,” “Waterloo fort”, etc. will also be authentic grand scenes presented, “The Fantastic Animation Tour, the real players can not resist.”

“China Games Carnival” to attract force is far more than that. According to introduction to the scene should be interpreted and Happiness as the core experience, combining both traditional landscape park tourism, but also around the theme park from the essence of virtual and reality combine to highlight the full range of interactive experience. Lake, large-scale video game, a huge Ferris wheel, games, entertainment betting, online line of E-sport … … the “excitement” of the organic combination of multiple levels to meet the needs of consumer groups.

beat the gun “digital entertainment”

as China and the world’s first and currently the only game of the theme park culture, “China Carnival Games” has a distinct originality. On the one hand, the organic integration of virtual and reality, so that with the current theme park more than 2500 separate the competition of non-homogeneous; On the other hand, seized the booming digital entertainment industry “beachhead” is a huge space for development .

project one of the advisers, Japan Masahiko Hashimoto, president of SDI Co., Ltd. is Japan’s interactive digital entertainment industry representatives. He frankly said that pieces of digital entertainment are a huge emerging market, it is necessary to “one hundred billion U.S. dollars” standards, and each year is 28% of the rate of rapid growth. In this new field, China and all countries stand on the same starting line. “And ‘China Games Carnival’ is no doubt at the forefront of the world.”

How to support “China’s Games Carnival” operator? How to avoid being copied? This reporter has learned that the reality theme park is only a first step, follow-up to develop “network Carnival Games” and realize there is no limit of time and space boundaries of the docking, the use of dual-platform to online game development, operation, promotion, extension of integration, with the best online games at home and abroad realize a broad alliance. “For example, players will have the opportunity to get in the real park equipment, such as online game prizes as well as in the” network Carnival Games “platform for exchange of virtual game equipment and property.” Zhang said, at present have been many strong domestic network Game developers, operators and digital entertainment content provider’s exclusive support.

voices from the cultural sector is that digital entertainment is essentially a cultural innovation, the project embodies the nation’s originality, will be given full support, while “China Digital Entertainment Industry Forum” will also be a permanent base Changzhou.

“detonated” Regional economic

as the original birth横空huge park, Changzhou Wujin Taihu Bay Area’s future direction was changed. Taihu Bay

the scope of 38 square kilometers, in itself a unique landscape resources will be wonderful virtual world to revert to reality, at the same time add “Dinis” and “World Carnival” and the most exciting theme park links, Taihu Bay Tourism’s composite index rose times.

a survey showed that the country has 60 million “online games players,” is still an annual rate of 30 percent. Monthly spend over 300 yuan in online games players, at present there are more than 900 million people, the Yangtze River each year more than 300 million domestic tourist trips, “China Games Carnival” one alone will bring enormous flow of people. In addition, Changzhou itself is a national tourist city park if they can, and inherent in the combination of tourism resources, will be the original “day trip” to a “multi-day Tour”, which greatly enhance the overall development of the tourism industry.

attendant, are surrounding real estate, hotel and catering, convention, e-sports, such as the rapid development of industry. Games gather the essence of this cultural theme park, as well as behind the high-tech digital platform will become the Bay of Taihu Lake region’s future economic development engine.

driving force is far more than that. As a “creative economy” signs symbols, digital entertainment aboard the aircraft carrier not only for the city’s textile, electronics, toys, and so inject vitality into the traditional industries, as well as cartoon animation, software development, culture and entertainment, such as providing new opportunities for emerging industries. Observed that by virtue of technology, personnel, information, market these digital entertainment industry chain integration of the core resource mobilization will be effective in promoting regional economic structure adjustment, promoting the economic growth mode of a fundamental change. (06-7-20)

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